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Friday, 14 September 2018

Human memory 101 for UX designer


Written by Jaana & Pietari (topic from lecture 3)


Whether you like it or not, our memory is very limited in its capacity. What we see and remember about out surroundings is only a tiny fraction of what is truly there. To help us out on this, we have our subconsciousness selectively perceiving the right things at the right time. Yet our subconscious minds are not developed with modern technologies in mind. That is exactly why the design of technologies plays such an important role in helping us understand it better. At best, technology helps us with our daily tasks and makes executing our daily chores easier and faster.

                       

Wait, how does the human memory work?
I am glad you asked. The human memories are thought to move through three primary layers. Each slightly slower than the other but consequently more spacious. The fastest of the three is the sensory memory, close second being the working memory and then finally the long-term memory also known as LTM.

Sensory memory is the place where the memories are first processed in. It is the quickest one with information whizzing by within the hundreds of milliseconds. Like a FIFO buffer, all memories come in from our sensors and quickly decay out as new information is processed. Sensory memory is commonly divided into three main human sensory receptors: iconic memory (visual), echoic memory (aural) and haptic memory (tactile).

Working memory is the busiest part of our minds as it can process the information going through the sensory memory and, with enough attention, give it some meaning. Working memory is where calculation, reading and listening happens. Thoughts in the working memory have an average lifespan of about 30 seconds. A common word-of-mouth knowledge is that the working memory has the capacity of the magical number seven (Miller) but through modern research it is accepted that the working memory can only hold around 4+/-1 logical memory “chunks“ altogether. We humans have two individual types of working memory working independently of one another. The phonological loop (sounds) and the visuo-spatial sketchpad (visual and spatial).

Long-term memory as the last and the final memory storage holds the most traditionally conceived types of memories. Long-term memory processes information in two different ways. Firstly, there is the declarative memory that holds information of the different events in our lives.
These are the memories that are from time long gone but can still affect our actions and personalities. Secondly, there is the procedural memory commonly known as the muscle memory telling us how to handle devices and objects such as playing a specific musical instrument. One of the best examples of procedural memory in our lives is driving a car. It is practically impossible at first but becomes easier ones the procedures automate in our minds.

How to take this into UX/technology design?
Avoid sensory overflow. Declutter the UI. In UI design, less is more. Minimalistic design is aesthetically pleasing, but it also helps the user to focus on the most important information and reduce cognitive load. Drive focus by grouping (Gestalt laws), using visual cues
Remember the limited capacity of working memory. Since people can only keep a very limited amount of information in their working memory, it is best to use simple structures, avoid simultaneous tasks and help the users do a complex task step by step. For example, if the user needs to fill in a lot of information, there should be only a few questions on each page.
Utilize recognition rather than recall.  It is much easier to recognize familiar information such as shapes and concepts, rather than recall detailed information without cues. For this reason, information should be presented using familiar words, icons, layouts and concepts that match real world objects and conventions. Make the functions visible, so that user only needs to find and recognize them.
Connect to familiar things. User interfaces should be consistent and use known standards. Standards help the user in the beginning when using new technology. Consistent icons and functions make it easier to learn and help recognition in later stages. Connecting to real world is useful. For example, people usually connect “up” direction as “more” and “down” direction as “less” (making these kinds of assumptions might be dangerous though, as they may depend on the culture). A well-designed headphone volume button set up would have the volume up button on top of the volume down button, making it intuitive to use these buttons without having to remember a special button layout for a specific device.

How can technology support our memory in learning?
Learning new things is a common annoyance that we all have to deal with. In today’s world, technology plays an important role in helping us learn and memorize those increasingly difficult concepts. Applying technology together with the psychological knowledge about how our memory works tends to lead into effective and enjoyable learning experiences.

Here is an example:

Source: https://www.youtube.com/embed/cz8a2PJIZzk



This is Memrise. Its sole purpose is to help us put difficult concepts such as language vocabulary into our LTM with the least amount of cognitive load possible. The key psychological concept of this tool is that it uses the spaced repetition technique (video). Spaced repetition suggests us to review material at right time intervals to help us move information from the working memory into the long-term memory. This technique helps us make our learning efforts have a lasting effect.

There are many other similar language applications, such as Duolingo, that base themselves on the spaced repetition technique. The concept of these applications is that the user looks at words repeatedly, in varying time intervals. The frequency of these words depends on the success that the user has in remembering the given word. This not only improves the long-term learning results but also saves time and makes learning more efficient. Machine learning technologies then make the choice of appropriate time intervals for showing the word.

References
Ahtinen, Aino and Chowhury, Aparajita. 2018. Psychology of Pervasive Computing lectures. Tampere University of Technology.

Kaley, Anna. 2018. Match Between the System and the Real World: The 2nd Usability Heuristic. Explained

Szerovay, Krisztina. 2017. The Sketching For UX Designers Workbook, Sketch #48.
Spaced repetition, Wikipedia

Video learning mode demo, Memrise,

5 comments:

  1. I think you wrote a really interesting blog post here. The examples you've mentioned are suitable for our target group as students, which makes it easier to relate to the story you wrote. Additionally, I really like that you wrote a part about the recommendations for UX design. As a HTI student, I think it is important to be able to connect the psychological insights to practical design recommendations as you did here. As a point of criticism, in my opinion it would have been interesting to also shortly discuss the debate about whether technology is really helping us in learning or whether it is making us more stupid (E.g. "Is Google making us Stupid", by Nicholas Carr). But all in all, I think you wrote an appealing text, good job!

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  2. Excellent summary on the basics of human memory and it's connection with designing technology. I especially liked the brief overview on how human memory works (helps to remember when studying the subject :D ) and connecting it to some heuristics. Thanks!
    - Jouko

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  3. Really good work summarising the basics of human memory! It’s very nice that you also covered how we should take it in into account UX and UI design. I think I'll be coming back to this post when it's time to revise for the exam :)

    I like the fact that you also gave the example applications that demonstrate the theory. I’ve tried Duolingo, and even though for me it seemed to repeat even too much (so much so that some point all of my Duolingo-dedicated time went to revising the old chapters), I liked the idea. By the way, Duolingo also has a flashcard application (https://tinycards.duolingo.com/), where you can apply the same method to other learning, like the concepts and terms of UX or psychology.

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  4. Binh Nguyen - 26761612 November 2018 at 22:45

    Really nice work on analyze how memory works and in which direction should applications designed follow to make it user-friendly and easy to use by people. However, some aspect of recognition changes from time to time especially patterns, icons... Those needs to be updated based on the design trend. I totally agree in language learning, recognition is the best way. Recognition is the way children learn new things. Final word, this blog provides useful information for me as a software developer.

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  5. Chia-hsin Wu - 28223925 November 2018 at 15:27

    A very good post which put deep insight in human memory, also connect to psychology aspect with user experience and user interface. I do like the way you analyze how human memory work and list down as three part, including sensory, working and long-term, explain the concept and create a clear outline in the beginning which catch my eye.

    Describe four main concepts when taking human memory into user experience design, and giving the example of how technology support our memory in learning are strongly related to the topic which we keep discuss in class, also as a perfect example of how to improve the connection between human and technology. Your post gave me lots of inspirations and more understanding in this subject, many thanks.
    -Chia-hsin Wu 282239

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