Written by- Shaiful Alam
The caption “on the internet, nobody knows you’re dog” used in New Yorker cartoon [2] gives a very good idea about the notion, how different our personality is in real and virtual world. If we are digging for the reason behind it, personality theories give us a very good idea. Behavioral Theories (by B.F Skinner and John B Watson) suggest that personality is a result of the interaction and learning between an individual and the environment. And we can relate the virtual and real environment around our different persona in different worlds. Virtual reality is more like ‘man-maid’ and controlled. It is meant to be nice and ‘tiptop’. On the other hand, the reality around us was developed in more like uncontrolled way with a lot of uncontrolled variables.
The caption “on the internet, nobody knows you’re dog” used in New Yorker cartoon [2] gives a very good idea about the notion, how different our personality is in real and virtual world. If we are digging for the reason behind it, personality theories give us a very good idea. Behavioral Theories (by B.F Skinner and John B Watson) suggest that personality is a result of the interaction and learning between an individual and the environment. And we can relate the virtual and real environment around our different persona in different worlds. Virtual reality is more like ‘man-maid’ and controlled. It is meant to be nice and ‘tiptop’. On the other hand, the reality around us was developed in more like uncontrolled way with a lot of uncontrolled variables.
The world is biased towards extroversion [1]. And ‘being wanted’ is desired by most of the personalities by nature. In virtual world we have this opportunity to express ourselves in a way we want to. That might be the reason, extroversion is most popular trait people shows or want to show in virtual world.
During the early ages the use of virtual world for people were limited. But with time it has raised in a way that today it is unenviable not to have a virtual identity for most of the technology users. According to the Guardian Uk adults are spending more than 20 hours a week which is twice as much as 10 years ago [2]. That means in present everyone is being observed for a longer period of time. From that context, it should be unreal that a person have very different personality in real and virtual life. In my opinion, now a days in virtual life people reveal their partial image of inner-self. They only show their part of personality that presents them as not very distant, but somehow a bit different version of how they are in real life.
If we are talking about using this insight in designing technologies, the first thing comes to mind is making the user interface friendlier in a way where user can express themselves how they want. That involves giving the control to user to show what they really want to show outside world and what they don’t.
From the point where everyone likes to express their extrovert traits, it can be a good idea to involve the opportunity of communication with other users. As an example, If any user is sharing something for outside world to see, user must be expecting some kind of feedback about their content. That makes the appearance more real and satisfying.
Sources:
[1] Lecture slide 10, Psychology of pervasive computing- TIE-40106 2018.
[2] https://www.theguardian.com/media-network/2015/sep/24/online-offline-personality-digital-identity.
During the early ages the use of virtual world for people were limited. But with time it has raised in a way that today it is unenviable not to have a virtual identity for most of the technology users. According to the Guardian Uk adults are spending more than 20 hours a week which is twice as much as 10 years ago [2]. That means in present everyone is being observed for a longer period of time. From that context, it should be unreal that a person have very different personality in real and virtual life. In my opinion, now a days in virtual life people reveal their partial image of inner-self. They only show their part of personality that presents them as not very distant, but somehow a bit different version of how they are in real life.
If we are talking about using this insight in designing technologies, the first thing comes to mind is making the user interface friendlier in a way where user can express themselves how they want. That involves giving the control to user to show what they really want to show outside world and what they don’t.
From the point where everyone likes to express their extrovert traits, it can be a good idea to involve the opportunity of communication with other users. As an example, If any user is sharing something for outside world to see, user must be expecting some kind of feedback about their content. That makes the appearance more real and satisfying.
Sources:
[1] Lecture slide 10, Psychology of pervasive computing- TIE-40106 2018.
[2] https://www.theguardian.com/media-network/2015/sep/24/online-offline-personality-digital-identity.